
There are 3 Enemy Types in Thronefall. Human, Beast and Siege units. All of them combined pose a legitimate threat to the king’s castle. Each has their weaknesses and strength. That is what we will cover in this Wiki post.
The names of each enemy were confirmed by looking inside the games files along with the related icons for each unit. Perks and Mutators will affect the difficulty of each foe.
Basic Understanding
The short version of how to counter each type is as follows:
- Monster Enemys are hard countered by Hunters (built from Archery Range).
- Human – Create a mismatch between Ranged and Melee units.
- Siege – Ballista (Defense Tower level 3) and Berserkers (Barracks Level 1) prioritize Siege units.
Each unit is listed in alphabetical order with a brief description and Icon.
Archer
Human Raged unit that fire arrows from a distance.

Bee
Flying Creature with ranged attacks. Can only be damaged by other ranged units like Archers, Scare Crows and Towers.

Catapult
Siege units that hurl boulders at buildings for immense damage. High Health, very low speed. Can be countered by building Ballista Towers.

Crossbowman
Human Ranged units that fire crossbows from short range for High Damage. Very dangerous in groups.

Exploder
Monster type unit with large health and explodes when killed or collides with a building for MASSIVE damage. One-shots most structures.

Flyer
Monster type unit with Very High Speed and mobility, and respectable damage with low health. Light Spear and Spearman will counter these units completely.

Hunterling
Hunterlings are a monster enemy type. Very fast Melee unit with VERY high damage but low health. Spear wins this battle as well.

Knight
Knights are a Melee Unit equipped with a Sword and Shield. Medium Attack, High Health, Low Speed.

Ogre
Ogres are a Monster Enemy Type with Very High Health, High damage but low speed. They look like pink snow men. Ballista Towers make quick work of them.

Racer
Racers are a monster enemy type. Nimble and blazing fast. They will run right by everything, directly to your Castle. Low health, Average attack.

Ram
Rams are Large seige units with slow movement speed, moderate health but deals high damage to structures and buildings.

Rider
Riders are a Monster Enemy Type with high mobility and movement speed. Deals repectable damage and are heavily countered by the light spear weapon.

Spearmen
Spearmen are melee units that attack with spears and slows your movement on hit. Medium damage, average speed and average health.

Weakling
Weaklings are human melee units with low health, attack and speed. Weaklings are the most common enemy and the first one we encounter.
