As of Early Access, there are a total of N/A Buildings available on Thronefall. Some of these structures a re available from the very start, and others must be earned by earning XP for your account.

Once unlocked, players buy them after crafting the Castle Center, that then spawn more nodes for the buildings.

Castle Center

Castle Center In Thronefall
Castle Center In Thronefall

Start a new Kingdom! This is your Castle Center. When it’s destroyed, you lose. Protect it all cost. The castle Center can be upgraded. Each upgrade cost more GOLD and spawn nodes to purchase buildings to defend your realm.

Each building is also tied to the max level of your main Castle. If your Castle is Level 2 all other buildings can now also be Upgraded to Level 2.

Level 1 – Unlocks More build options and your character becomes stronger.

  • Cost: 3 Gold
  • Health: 100
  • Gold Income: 0

Level 2 –

  • Cost: 7 Gold
  • Health: 300
  • Gold Income: 0

Level 3 –

  • Cost: 20 Gold
  • Health: 700
  • Gold Income: 0

Castle Center Upgrades

Level 2 –

Royal Training

+ 75% HP for your character.

+ 75% Attack damage output for your character.

Builders Guild

Every Morning, a level 1 house is automatically upgraded to a level 2 house (if available). As long as you have level one houses, you’ll get a level two house for free every single day. This is an economic upgrade, so make sure that you build enough other defenses.

+ 50% HP for your character.

Assassins Training

If you execute your weapon’s special ability precisely when its last cooldown expires, the next cooldown is greatly reduced.

+ 100% attack damage for your character.

Godly Curse

If you lock in a target, that target receives 50% more damage from all sources.

+ 75% HP for your character.

Level 3

Royal Mastery

+ 75% HP for your character.

+ 75% Attack damage output for your character.

Commander

Units move faster while you command them.

You have a healing aura that heals units nearby.

+ 30% overall damage output for your character.

Magic Armor

Enemies that deal damage to you take a part of that damage themselves.

+ 150% HP for your character.

Castle Up

The upgrade costs of walls and towers get reduced by 1 every night. The still will never be lower than 1, initial build costs are unaffected.

House

House In Thronefall
House In Thronefall

Every house that survives the night will give you some gold, so time to start the night. Houses Improve your income. Good economy is the key to success. Every house that survives the night will give you some gold in the morning.

Level 1 –

  • Cost: 2 Gold
  • Health: 20
  • Gold Income: +1

Level 2 –

  • Cost: 2 Gold
  • Health: 30
  • Gold Income: +2

Mill

Mill In Thronefall
Mill In Thronefall

Unlocks the option to build fields to increase income. The windmill is built first and then fields can be built after. Very vulnerable unless paired with one of its defensive upgrades. 14 Gold per turn income potential.

Level 1 – 

  • Cost: 3 Gold
  • Health: 30
  • Gold Income: 1
  • Fields Available: 2

Level 2 – 

  • Cost: 4 Gold
  • Health: 50
  • Gold Income: 2
  • Fields Available: 4

Level 3 – Gold income significantly increased.

  • Cost: 6 Gold
  • Health: 80
  • Gold Income: 6
  • Fields Available: 6

Fields

  • Cost: 1 Gold
  • Health: 10
  • Gold Income: +1

Available Mill Upgrades

Choose one of the following upgrades:

Improved Plow

Every future upgrade of this mill will increase its income even more. +1 Gold for each upgrade.

Explosive Trap

The mill explodes when destroyed, dealing massive damage around itself. The damage and radius increase every time you upgrade this mill.

Scarecrows

Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack.

Wind Spirits

Wind spirits magically intercept a portion of the enemy arrows in the range of the mill. The higher the level of this mill, the more arrows are blocked.

Defense Tower

Defense Tower In Thronefall Alt
Defense Tower In Thronefall Alt

Shoots arrows at enemy units. Moderate fire rate, good range and good overall damage. Very good if paired with other Perks.

Level 1 – 

  • Cost: 3 Gold
  • Tower Health: 100
  • Gold Income: 0

Level 2 – More health and attack damage

  • Cost: 5 Gold
  • Tower Health: 250
  • Gold Income: 0

Level 3 – Choose the Final Form of this tower.

  • Cost: 15 Gold

Defense Tower Upgrades

Choose one of the following upgrades:

Iron Plates

Health: 1050

This tower becomes an armored fortress that will not go down easily. 

Ballista

Health: 500

This Tower has an increased range. It shoots very powerful projectiles at a low rate of fire. Focuses siege engines and other large enemies.

Hot Oil

Health: 350

While shooting regular arrows, this tower also pours boiling oil onto nearby enemies. Enemies hit by oil suffer great damage.

Support Tower

Health: 300

This tower no longer shoots at enemies. Instead, it shoots healing orbs at you and your units.

Wall

Wall In Thronefall
Wall In Thronefall

Stop enemies from entering your castle. Enemies are unable to pass through your Gates, even when they are open.

Level 1 –

  • Cost: 3 Gold
  • Wall Health: 240 HP
  • Gold Income: 0

Level 2 –  Increase the resistance of the wall

  • Cost: 6 Gold
  • Wall Health: 640 HP
  • Gold Income: 0

Barricades

Barricades In Thronefall
Barricades In Thronefall

Barricades Damage fast enemies and slows them down.

Level 1 –

  • Cost: 4 Gold
  • Wall Health: 240 HP
  • Gold Income: 0

Barracks

Barracks In Thronefall
Barracks In Thronefall

Build from a selection of different Melee Units.

Level 1 –

  • Cost: 4 Gold
  • Building Health: 30 HP
  • Gold Income: 0

Level 2 –

  • Cost: 8 Gold
  • Building Health: 40 HP
  • Gold Income: 0

Level 3 –

  • Cost: 16 Gold
  • Building Health: 50 HP
  • Gold Income: 0

Available Units

Choose one of the following units:

Knights

Nights are versatile Warriors who are well armed against ranged attacks.

Spear Men

Spearman or fast and strong. They do extra damage against fast enemies and slow them down. Not a great pic against range units.

Flails

Flails can simultaneously attack all enemies in a circle around them.

Berserkers

Berserkers Target Siege units and other High Health targets. They will not hesitate to sacrifice their lives for you. 

Archery Range

Archery Range In Thronefall
Archery Range In Thronefall

Build from 4 different Ranged units.

Level 1 –

  • Cost: 4 Gold
  • Building Health: 30 HP
  • Gold Income: 0

Level 2 – 3 More Units, Faster Replenishment.

  • Cost: 8 Gold
  • Building Health: 40 HP
  • Gold Income: 0

Level 3 – 3 More Units

  • Cost: 16 Gold
  • Building Health: 60 HP
  • Gold Income: 0

Available Units

Choose one of the following units:

Longbow Archers

Longbows have a very long range, but are quite fragile. Great pics if you manage to keep them in a safe distance.

Crossbow Men

Crossbow man have a low range but high damage output. They are armored Against Range attacks. Bonus damage against range units. Less effective against flying units. 

Hunters

Hunters are fast and effective against Monsters. They have decent self-defense capabilities and melee combat, but are vulnerable against ranged units.

Fire Archers

Fire Archers deal splash damage around their attack Target and cause bonus damage against siege engines.

Gold Mines

Gold Mine In Thronefall
Gold Mine In Thronefall

Gold mines initially generate a high income that decreases over time (-1 / day).

Movement bonus: Teleport to another gold mine.

Level 1 –

  • Cost: 6 Gold
  • Building Health: 20 HP
  • Gold Income: 6 ( -1 / day )

Harbour

Builds a fishing boat every morning, (max 5 boats). Each boat generates 1 gold per day.

Level 1 –

  • Cost: 3 Gold
  • Building Health: 60 HP
  • Gold Income: 1 Per Boat

Level 2 – The income from all boats in this Harbour is doubled.

  • Cost: 7 Gold
  • Building Health: 120 HP
  • Gold Income: 2 Per Boat

Blacksmith

This building will Research Upgrades. Upgrades apply to you, your units and your buildings.

Level 1 –

  • Cost: 4 Gold
  • Building Health: 80 HP
  • Gold Income: 0

Blacksmith Upgrades

Choose between these 4 upgrades:

Melee Attack

+ 20% melee damage (3 days to research).

Ranged Attack

+ 20% ranged damage (3 days to research).

Melee Armor

+ 30% melee resistance(3 days to research).

Ranged Armor

+ 30% ranged resistance (3 days to research).